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"Across the industry, we don't think enough about how we match the scope to what we're making" – Mike Bithell on why the world needs an im-slim - GameDev.netGameDev.net · Tue, 28 Jul 2026 14:39:28 GMT"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs - Rock Paper ShotgunRock Paper Shotgun · Tue, 28 Jul 2026 07:00:00 GMT